Toolkit

Comics for Learning Experience Design

A comic by The Awkward Yeti featuring Heart and Brain discussing motivation to learn, portraying learning as a journey that involves both emotional engagement and mental focus. Heart encourages Brain to see learning as meaningful beyond just facts, emphasizing the blend of passion and intellect needed to stay motivated. This comics about teaching moment humorously highlights the importance of balancing emotion and thought in the learning process.
Heart and brain, The Akward Yeti

Exploring comics for learning

Comics, often associated with entertainment, are far more than just a medium for fun. They represent a dynamic fusion of art, storytelling, and communication that appeals to all ages and cultures.

For Learning Experience Designers, comics, graphic novels, zines, and cartoons are untapped goldmines for creating engaging and effective educational experiences. By blending visuals, text, and emotion, these formats offer insights into how we process information, stay engaged, and learn through both storytelling and visual cues. They are a generally unknwon, limitless source of inspiration for the learning professionals.

What are comics?

Comics are a medium, not a genre

At its core, a comic is a sequence of illustrations combined with text, designed to tell a story or convey a message.

Start exploring below🖱️

This broad category includes various forms that differ in structure, style, and content.

  • Some of the most popular types are:
    • Cartoons: Short, often humorous illustrations, typically found in newspapers or magazines. They use simple imagery and minimal text to make a quick point or deliver satire. Cartoons are often effective in conveying complex ideas with brevity.
    • Comics: Typically serialized stories told through a combination of illustrations and dialogue. Comics are episodic and can be short or extended. They rely heavily on the relationship between the narrative and visual elements to convey meaning, pacing, and tone.
    • Graphic Novels: Longer, more elaborate narratives told in a comic format. These are essentially full-length books that use comic-style art, but they offer deeper, more intricate storylines. Graphic novels cover a range of genres, from memoirs to fiction, making them a versatile tool for storytelling in learning.
    • Zines: DIY, self-published booklets or pamphlets that often focus on niche topics, social issues, or personal experiences. They tend to have a raw, authentic feel, encouraging creativity and expression. Zines are often highly personalized, making them perfect for fostering engagement in niche learning topics.

Understanding comics, Scott McCloud

The history of comics

A 1-minute overview

Comics as we know them today emerged in the late 19th century, though visual storytelling has been around for centuries in forms like hieroglyphics and medieval manuscripts. The modern comic strip began with The Yellow Kid in 1895, considered one of the first newspaper comic strips. As the medium grew, superheroes such as Superman and Batman dominated the comic world in the 1930s and 40s, ushering in the Golden Age of Comics.

In the 1970s and 80s, graphic novels redefined the genre, moving toward a more literary form. Titles like Maus by Art Spiegelman and Persepolis by Marjane Satrapi showed how comics could tackle complex, adult themes in a highly accessible visual format. Indie creators such as Robert Crumb and Alison Bechdel also contributed significantly, using comics to explore personal, social, and political issues outside the superhero genre. Other influential figures include Harvey Pekar, whose American Splendor portrayed the gritty reality of everyday life; Joe Sacco, who pioneered comics journalism; and Charles Burns, whose Black Hole delved into surreal aspects of adolescence. Lynda Barry (One! Hundred! Demons!) reflected on childhood and personal growth, while Chester Brown brought history to life in Louis Riel and Adrian Tomine addressed modern relationships and cultural identity in Shortcomings and Optic Nerve.

Meanwhile, zines thrived in the punk and counterculture movements of the 1970s and 80s as raw, self-published works that reflected subcultural voices. Their low-cost production and authentic storytelling make zines a valuable inspiration for crafting impactful, personalized learning content tailored to niche audiences. These creators collectively expanded the boundaries of what comics could achieve, using the medium to tell stories that resonate on deeply personal, social, and historical levels.

A page from Making Comics by Lynda Barry, featuring Barry's distinct hand-drawn style with playful, sketchy illustrations and handwritten text. Lynda invite learners of all ages to explore themes of creativity and storytelling. Barry's style is informal and inviting, with whimsical details and a conversational tone that encourages readers to experiment and embrace imperfection in their own comic-making process.
Making comics, Lynda Barry

Instructional Comics

Comics can be much more than entertainment. Through a combination of visuals, text, and emotional resonance, comics provide unique insights into how people process information, stay motivated, and learn from stories and visual cues. In learning design, comics serve as powerful tools to present complex ideas in accessible ways. By turning educational content into a visual narrative, comics allow learners to connect emotionally with the material, see learning as an interactive journey, and understand the balance of motivation, intellect, and engagement required for meaningful learning.

Instructional comics are the unique subset of comics designed specifically to educate and inform, combining storytelling with structured learning objectives. Unlike traditional educational materials, instructional comics use characters, dialogue, and visual sequences to create a narrative-driven experience that draws learners in. By presenting information as part of a story, these comics make complex concepts more relatable and actionable.

  • Will Eisner categorizes instructional comics into two primary types:
    • Technical Comics: These are primarily used for teaching processes or tasks, where step-by-step visual explanations help learners understand complex technical procedures.
    • Attitudinal Comics: These comics focus on soft skills, such as learning new behaviors or social interactions, making them ideal for topics that require a shift in perspective or attitudes.
  • Other Sub-types of Instructional Comics include:
    • Procedural Comics: Designed to instruct on specific tasks or processes, procedural comics are highly visual, breaking down steps sequentially to make complex operations easy to follow.
    • Conceptual Comics: These comics simplify abstract ideas or theories, using metaphor and analogy to make challenging subjects, such as science or philosophy, more accessible.
    • Exploratory Comics: Focused on self-discovery and reflection, exploratory comics invite learners to engage creatively, think critically, and explore open-ended questions.
    • Narrative-Based Instructional Comics: By embedding educational content within a storyline, these comics make learning more relatable by presenting lessons through the experiences of characters.
    • Interactive Comics: Engaging learners through puzzles, branching paths, or decision-making scenarios, interactive comics encourage active participation and critical thinking.
    • Autobiographical and Cultural Comics: These comics provide personal perspectives on historical or social issues, fostering empathy and understanding while educating readers on cultural contexts.

Influential figures in Instructional Comics

  • Numerous artists and researchers have contributed to the development of instructional comics, each demonstrating unique ways of making learning more engaging through this medium:
    • Will Eisner: Often called the “godfather of comics,” Eisner pioneered instructional comics in the 1940s with military training manuals. His work showed how visual storytelling could simplify and clarify complex instructions, making him a foundational figure in this field.
    • Scott McCloud: In Understanding Comics, McCloud analyzes the mechanics of comics, providing insights into how sequential art can enhance instructional design. His work is essential for designers exploring the structure of comics for educational purposes.
    • Kevin Thorn: Thorn advocates for instructional comics in eLearning. He emphasizes that instructional comics should go beyond surface-level “comic themes” by focusing on story-driven design, a shift that engages and motivates learners.
    • Lynda Barry: Barry’s comics encourage creativity and introspection, showing how comics can inspire learners to explore ideas independently. Her work is especially influential for instructional designs that prioritize exploration and personal growth.
    • Gene Luen Yang: Known for using comics to teach coding through storytelling, Yang exemplifies how narrative can simplify technical education, making it accessible and enjoyable for young learners.

Why are comics such a powerful tool for Learning Experience Designers?

Comics excel at making complex ideas accessible and engaging through visual and textual storytelling, an essential combination for learning.

Comic panel by Dylan Horrocks expressing that the power of comics lies in the freedom to create anything imaginable, emphasizing limitless creativity and storytelling potential.
Unknown source, Dylan Horrocks
  • Here are some key advantages of using comics in learning design:
    • Multi-modal Learning: Comics combine text and visuals, engaging multiple learning pathways. This aligns with Dual Coding Theory, which suggests that learners process visual and verbal information simultaneously, enhancing understanding and retention.
    • Engagement through narrative: Humans are naturally drawn to stories, and comics deliver narratives in a visually rich and compact format. The social emotional learning and engagement fostered through storytelling helps learners stay motivated and connected to the material.
    • Cognitive load management: By breaking content into smaller, digestible pieces (panels), comics help learners focus on one idea at a time. This aligns with Cognitive Load Theory, where managing the amount of information learners are exposed to at once can significantly impact comprehension and retention.
    • Universal appeal: The simple, often universal imagery in comics can transcend language and cultural barriers, making complex topics accessible to diverse audiences. This is particularly helpful for global learning audiences or ESL learners.
    • Interactive and dynamic: The format of comics encourages interaction while using multimedia and other resources strategically—readers move between panels, infer meaning from the space between them, and engage emotionally with characters. These interactive dynamics can be mirrored in digital learning environments through pacing, feedback, and engagement loops.
    • Flexibility across topics: Comics are incredibly flexible, able to represent a wide range of subjects—from historical events to abstract philosophical concepts—through an smart blend of text, imagery, and symbolism.

Strategies for integrating Comics into Learning Experience Design

Comic panel by Mr. Fitz illustrating the theme that teaching involves observing and understanding students deeply. This classroom comic about learning highlights the thoughtful role of teachers in supporting students.
David Lee Finkle, Mr. Fitz

Comics are a masterclass in visual communication, pacing, and storytelling, all of which can be leveraged to create highly engaging learning experiences. The principles that make comics so effective—clear visual hierarchy, concise text, engaging narratives, and interactive elements—are directly applicable to the design of learning experiences. By taking inspiration from the way comics simplify complex ideas, maintain engagement, and use visuals to guide understanding, learning designers can create environments that cater to how people learn best.

The strategies we explore in the next section focus on practical methods for incorporating the structure and design wisdom of comics into LXD. Whether you’re looking to enhance engagement, break down challenging concepts, or increase learner retention, these strategies offer adaptable approaches to fit a variety of learning contexts.

Each strategy draws on different aspects of comics—such as framing, visual metaphors, and character-driven stories—to create immersive learning experiences. By thoughtfully applying these techniques, as learning designers we can offer our learners not only information but also an experience that feels interactive, personalized, and deeply engaging. For each of these techniques, I’ve selected a diverse range of examples, including comics about teaching, comics about teachers and students, classroom comics, and comics about learning design and education. My goal is to bring each point to life through relevant examples that align closely with our field. If you know of any additional cool examples—especially comics about learning experience design, or classroom experiences—please do share.

Let’s explore how these strategies can transform traditional learning into something dynamic and learner-centered.

🔍 Click a comic to view in detail

 


Framing with panels

Psychology the comic book introduction, Grady Klein and Danny Oppenheimer, Ph.D.
  • Breaking content into sections, or panels, is fundamental in comics for controlling pacing and focus. Similarly, in learning design, panels allow for clear segmentation of information, helping learners digest one piece of content at a time.
    • Use traditional panels to divide step-by-step instructions or sequential learning tasks.
    • Asymmetrical or large panels can highlight essential ideas or emphasize key learning moments.
    • Full-page or large panels are effective for summarizing complex information or introducing a new module.
    • Helps reduce cognitive load by breaking information into smaller, manageable parts.
    • Incorporate interactive panels in e-learning modules, where learners reveal new information as they progress.

Juxtaposing text and imagery

Comics about teaching - Two teaching methods from Psychology for Teaching - 10th Edition - Guy Lefrancois
Two teaching methods, Psychology for Teaching
  • Comics are known for effectively combining visuals and text to convey meaning. This strategy aligns with Dual Coding Theory, where presenting information through both words and images enhances understanding and retention.
    • Use simple images or diagrams alongside short text to explain complex concepts.
    • Metaphorical visuals can make abstract ideas more relatable (e.g., a maze to represent problem-solving).
    • Pair minimal text with powerful visuals to avoid overwhelming learners.
    • Ideal for data-heavy or abstract concepts where visuals can simplify understanding.
    • Ensure images complement text rather than compete with it to maintain focus.

Flow with gutters

Miri draws monsters in her schoolbooks to calm herself down when she’s feeling angry or upset. When one drawing comes to life, she finds that her teacher is surprisingly understanding. This comics comes with a guide with Information and tips for using comics in the classroom.
Miri and Raru, Dylan Horrocks
  • The space between comic panels, known as gutters, is used to signal transitions or to let the reader fill in narrative gaps. In learning, you can use visual or temporal “gutter space” to allow learners time to reflect and process information.
    • Add white space between learning sections to give learners time to think.
    • Incorporate reflective prompts in these gaps, encouraging deeper cognitive processing.
    • Different types of transitions (e.g., moment-to-moment or scene-to-scene) can be used to pace content differently.
    • Use empty space between slides or major sections to slow pacing, encouraging retention and reflection.

Use of a limited color palette

Integrating comics into educational settings can significantly enhance critical thinking skills. The combination of visual and textual elements in comics requires readers to interpret and analyze information, fostering deeper comprehension.
Catch & Release, A life of art, thoughts and nonsense. Michale Hill.
  • Using a limited color palette focuses attention and reduces distractions, allowing learners to concentrate on key content. Comics often use specific colors to draw attention to certain elements, which can be adapted to learning environments.
    • Highlight essential concepts or actions using a single, dominant color.
    • Monochromatic schemes can create a calming environment and reduce cognitive load.
    • Use color to evoke emotions—red for urgency, blue for calm, green for success.
    • Helps guide learners’ attention without overwhelming them with too much visual stimulation.
    • Ensure accessibility by considering colorblind learners and using contrasting tones.

Character-based learning guides

Personal learning style, Learning to learn, Christine Ward and Jan Daley
  • Comics use characters to drive the narrative and create emotional connections. In learning, characters can act as guides or mentors, making content more relatable and engaging for learners.
    • Create an expert guide or relatable peer character to explain concepts or ask reflective questions.
    • Use a mascot or animated character to lighten the mood, especially in informal learning contexts.
    • Avatars can be used to represent different perspectives in scenario-based learning.
    • Relatable characters help learners engage more deeply with the content, encouraging connection and understanding.
    • Maintain consistency in character design to build familiarity and trust.

Symbolism through repetition

Comic sobre diversidad e inclusión en la educación universitaria, mostrando cómo los estudiantes llegan a la universidad con diferentes trayectorias y habilidades. Ilustra preguntas sobre cómo involucrar a los estudiantes en la evaluación y brindar retroalimentación inclusiva en el aula, con ideas del grupo DITCOP para una enseñanza inclusiva.
Circles through Square Holes: Assessment and Feedback in a Diverse University Community, Diversity and Inclusion in Teaching Community of
Practice (DITCOP), Aaron Humphrey
  • Comics often repeat symbols or visual motifs to reinforce key themes or messages. This repetition helps learners recognize and retain important information by creating patterns in the material.
    • Use the same icon throughout the course to mark key takeaways or important points.
    • Repeat visual motifs to represent progress or signal transitions.
    • Use consistent symbols, colors, or fonts to build familiarity and help learners recognize recurring ideas.
    • Repetition reinforces key concepts and helps with long-term retention.
    • Be mindful not to overuse repetition, as it can lead to cognitive fatigue.

Varying panel sizes for focus

Page from Magnificent Mei and Friends, a UNICEF and World Health Organization comic designed for classroom comics and social-emotional learning. Through relatable scenarios, this comic for students promotes empathy, critical thinking, and psychosocial well-being, supported by a Teacher’s Guide for teachers and students.
Magnificent Mei and Friends, UNICEF and the World Health Organization
  • In comics, larger panels emphasize important moments, while smaller panels accelerate pacing. Similarly, in learning design, varying the size and emphasis of content sections can help guide learners’ attention to what’s most critical.
    • Use large text boxes or bold design elements for key ideas that need extra focus.
    • Smaller boxes or sidebars can hold supplementary information, helping learners move through the content more efficiently.
    • Varying the size of sections helps learners prioritize information without overwhelming them.
    • Larger panels can be used for summarizing key lessons or highlighting critical points.
    • This strategy helps learners manage cognitive load by drawing attention to what matters most.

Graphic elements for feedback

I will judge you by your bookshelf, Grant Snider
  • Comics use visual cues—like stars, exclamation points, or sweat drops—to represent character emotions or actions. In learning, visual feedback, such as icons, animations, or color shifts, can be a powerful tool to signal progress, correctness, or areas for improvement.
    • Use icons like checkmarks, stars, or badges to provide immediate visual feedback on quizzes or activities.
    • Color-coded feedback (green for correct, red for incorrect) helps learners quickly understand their performance.
    • Simple animations, such as stars appearing after a correct answer, make feedback more engaging and memorable.
    • Visual feedback supports behaviorist principles by immediately reinforcing correct actions.

Comic-styled visualizations for conceptual clarity

Spiral chart illustrating the stages of exam preparation, starting from the outer edge with initial planning and moving inward through stages like organizing materials, focused study, review sessions, and final practice. Each stage is represented by symbols and brief text explanations along the spiral’s path, visually guiding the viewer through a structured, step-by-step exam preparation process. This format highlights a continuous, progressive approach to studying, making the preparation journey clear and easy to follow.
Exam preparation, Learning to learn, Christine Ward and Jan Daley
  • Illustrative visuals, such as graphic charts or conceptual maps, serve as a bridge between text-heavy explanations and visual representation. By incorporating comic-style design elements, learning content can become more engaging and easier to understand.
    • Create “drawn” visualizations that integrate both shapes (e.g., circles, arrows) and text, visually mapping out concepts like pathways, hierarchies, or relationships.
    • Text within shapes guides learners through information step-by-step, mimicking how comic panels guide readers through a story, which supports gradual comprehension and retention.
    • Connective graphics help learners see relationships between ideas, reducing cognitive load by presenting complex ideas in a simplified, structured form.
    • This approach allows learners to “read” visuals as they would comic panels, promoting an intuitive grasp of concepts that can be built upon, making it especially useful for complex or multi-layered content.

Breaking the fourth wall

Types of narrators, I will judge you by your bookshelf, Grant Snider
  • Comics sometimes break the “fourth wall” by having characters directly address the reader, creating a more personal, engaging experience. In learning design, breaking the fourth wall can involve speaking directly to the learner through humor, challenges, or prompts to engage more deeply with the content.
    • Use conversational language and direct prompts to create a more engaging, personal experience for learners.
    • Incorporate humor or challenges that directly address learners to increase attention and motivation.
    • This technique works well in onboarding or introductory lessons, where a personal touch can help build rapport.
    • Breaking the fourth wall fosters interaction and keeps learners from feeling like passive recipients of information.

Dynamic transitions

Comic illustration by Johnston (2004) used humorously in the course as an example of information processing and meta-cognitive strategies. The discussion connects theories of information processing, network and schema concepts, Bruner’s constructivism, and concept mapping. Keywords: comics about teachers and students, teacher and student comics, comics about teaching, comics design, student comics, comic learning, comic for students, comics about students, classroom comics, comics teacher and student, comics education.
For Better or Worse, Johnston
  • In comics, dynamic transitions between panels can create a sense of movement or guide the reader’s eye through the story. In learning design, transitions between modules, topics, or concepts can be made more engaging with thoughtful visual or interactive transitions.
    • Use smooth transitions (e.g., fades or zoom-ins) between learning segments to guide learners through the content.
    • Dynamic transitions can signal a shift in tone, moving from theory to practice, or from abstract to concrete concepts.
    • Interactive transitions, such as clicking through a decision tree or moving between branching scenarios, enhance engagement.
    • Visual transitions also help maintain learner attention, avoiding abrupt breaks that might disrupt the learning flow.

Onomatopoeia for emphasis

An illustration from The Art of Looking Sideways by Alan Fletcher, featuring various onomatopoeias and their meanings in a playful, comic design, ideal for exploring comics in learning.
The Art of Looking Sideways – Illustrated, Alan Fletcher
  • Onomatopoeia in comics visually represents sounds like “Boom!” or “Zap!” to add energy or emphasize action. In learning design, this can be adapted to emphasize key actions, outcomes, or moments in the learner’s journey.
    • Use animated sound effects like “Ding!” for correct answers, or “Buzz!” for errors in interactive exercises.
    • Incorporate pop-up text or sound effects that align with learners’ actions, reinforcing success or prompting corrections.
    • Sound effects add a multisensory layer, increasing engagement and reinforcing important points.
    • Can be used sparingly in more serious contexts to provide a light-hearted or motivating touch.

Emotional resonance through storytelling

Classroom comic panel series showing a student struggling to draw, feeling bored and frustrated as they sit at their desk. The sequence captures the student’s blank stares, hesitant doodles, and slouched posture, emphasizing their disengagement and creative block. Thought bubbles and exaggerated expressions illustrate their growing boredom in the classroom setting, humorously portraying the frustration of wanting to create but feeling stuck. This relatable scene highlights the emotional experience of students facing challenges in a classroom environment
David Lee Finkle, Mr. Fitz
  • Comics often evoke strong emotions through their stories, which can deepen engagement. In learning design, embedding emotional elements within the narrative can make the learning experience more memorable and impactful.
    • Use storytelling to evoke empathy, excitement, or curiosity in learners (e.g., through real-world scenarios or personal stories).
    • Emotional storytelling helps learners connect on a deeper level with the content, improving retention and engagement.
    • Emotional resonance can be created through characters, scenarios, or relatable examples that evoke a personal response.

Visual metaphors for complex concepts

An illustration by Saul Steinberg uses visual metaphors to represent the concept of struggle and perseverance, inspired by the myth of Sisyphus. This comic-style image showcases how complex ideas can be conveyed through symbolic visuals, making it ideal for comics in education
Between the lines, Saul Steinberg
  • Comics use visual metaphors—such as a character facing a crossroads to represent a decision—to simplify abstract ideas. Learning design can use visual metaphors to make complex or abstract topics easier to understand.
    • Visual metaphors function as cognitive tools, tapping into learners’ prior knowledge to clarify complex or abstract topics.
    • Presenting abstract concepts through familiar visuals, such as ladders for growth or mazes for decision-making, helps learners mentally map new ideas.
    • Visual metaphors enable learners to form mental models, enhancing their understanding and retention of challenging concepts.
    • By bridging the gap between theoretical ideas and practical comprehension, visual metaphors make complex processes more memorable and accessible.

Scene-setting backgrounds

An illustrated comic scene of a quiet, personal study space where a student is deeply engaged in learning alone. The student is surrounded by study materials, notebooks, and educational posters, creating a focused and inspiring environment. Thought bubbles and small comic details emphasize the student’s active learning process, embodying the themes of 'comic learning,' 'student comics,' and 'comics about students' in a solo study context. This scene captures the essence of 'comics for students' by showing a self-directed, immersive learning experience in a personal space.
Learning to learn, Ward and Daley
  • Comics often use detailed backgrounds to establish the mood, tone, or context of a scene. In learning design, the background can subtly influence the emotional tone of the content, helping learners connect with the material on a deeper level.
    • Use calming background visuals (e.g., nature scenes) for content focused on mindfulness or reflection.
    • Choose dynamic, energetic backgrounds for fast-paced, action-oriented learning modules.
    • Backgrounds can provide context for scenarios (e.g., a virtual hospital for medical training) and make the learning experience feel more immersive.
    • Avoid overly distracting or busy backgrounds that can pull attention away from the primary content.

Non-verbal cues through visuals

I will judge you by your bookshelf, Grant Snider
  • Comics rely on facial expressions, body language, and other non-verbal cues to convey emotions and reactions. In learning, visuals can be used to communicate mood, reactions, or emphasis without relying solely on text.
    • Use animated characters or avatars that display emotions to help learners connect with scenarios (e.g., a confused face when a learner chooses the wrong answer).
    • Visual cues like arrows, highlights, or changing facial expressions can guide learners toward the correct responses.
    • Non-verbal communication is especially useful in scenario-based learning, where emotions play a key role in decision-making.
    • Learners respond well to visual signals of success or failure, making the learning experience feel more intuitive.

Minimal text for impact

Comics about teaching - Test construction feedback, from Psychology for Teaching - 10th Edition - Guy Lefrancois
Teacher evaluation, Psychology for Teaching
  • In comics, short dialogue and minimal text are often used to ensure that the visuals remain the primary focus. In learning design, using minimal text with strong visuals ensures that learners aren’t overwhelmed with information, and it keeps the content focused.
    • Use concise language to explain key ideas, supported by visuals to convey additional meaning.
    • When possible, replace long text descriptions with images, diagrams, or infographics.
    • Keep instructions short and actionable to maintain learner engagement and avoid information overload.
    • Minimal text is especially effective for learners with limited attention spans or those who prefer visual learning.

Connecting decisions to outcomes

Asking questions, The shape of ideas, Grant Snider
  • In learning experience design, illustrating the connection between decisions and outcomes can help learners understand how their actions lead to specific results. This approach aligns with principles from behaviorism and constructivism. From a behaviorist perspective, emphasizing the relationship between action and consequence reinforces core principles, helping learners understand and anticipate results through repeated actions and feedback. Meanwhile, from a constructivist viewpoint, learners actively construct knowledge as they interact with content, observing patterns and drawing conclusions from each decision’s outcome, building a foundation for future choices.
    • Present decision points where learners choose actions, leading to varied outcomes that demonstrate cause-effect relationships.
    • Use scenario-based examples to show different outcomes based on learner choices, creating a more immersive and reflective learning experience.
    • Encourage learners to explore different pathways within a topic and reflect on the outcomes to build awareness of the consequences of decisions.
    • For interactive e-learning, provide feedback after each choice to reinforce the decision-outcome link, helping learners internalize connections between actions and results.

Consistency in art style

An illustration by Bob Blechman titled The Human Brain can only generate 30 Watts uses a comic design to explore thinking, making complex ideas accessible for students and ideal for comics in education
The Human Brain can only generate 30 Watts, Bob Blechman
  • Comics typically maintain a consistent art style throughout the story, helping create a cohesive and immersive experience. In learning design, consistency in visual elements—like colors, fonts, and graphic styles—can reduce distractions and create a unified learning experience.
    • Use the same color palette, typography, and illustration style across all modules to build familiarity.
    • Consistent visual design allows learners to focus on the content rather than adjusting to changing aesthetics.
    • Consistency also helps in building a recognizable learning brand or theme, making it easier for learners to navigate.
    • Choose a visual style that fits the tone of your content (e.g., professional for corporate training, playful for informal learning).

Character-driven narratives

A comic-style illustration portrays a diverse range of characters, emphasizing that people come in all shapes and colors. Inspired by Comic People by Peter Spier, this image reflects themes found in classroom comics and comics about teaching, capturing the uniqueness of each individual.
People, Peter Spier
  • Just as comics often focus on character-driven stories, learning design can use character-driven narratives to create a sense of continuity and engagement. Characters can narrate the learning journey or represent different perspectives in scenario-based learning.
    • Use a character to act as a guide, mentor, or narrator throughout the learning module.
    • Characters can represent different perspectives in branching scenarios, helping learners explore alternative outcomes.
    • A consistent character throughout a course creates a more personal, engaging experience.
    • Use avatars or animated guides to explain complex concepts in a relatable, conversational manner.

Simplified characters for accessibility

Comics about students. Types of learners. Design for how people learn by Julie Dirksen
Types of learners. Design for how people learn, Julie Dirksen
  • Comics can use simple characters, like stick figures or cartoon avatars to make concepts more approachable and digestible. Simple illustrations reduce intimidation and make learning feel informal and friendly.
    • Use stick figures or basic characters to explain complex topics in a way that’s approachable and non-threatening.
    • Simple characters allow for greater focus on the content rather than detailed visuals, which is beneficial for abstract or data-heavy topics.
    • Reduces cognitive load by avoiding overly detailed images, letting learners concentrate on key ideas.
    • Encourages engagement by making learning feel light-hearted and relatable.

Embracing the unexpected

Comic panel from Mafalda by Quino, set in a classroom, showcasing an unexpected twist in dialogue that surprises and engages readers. This classroom comic emphasizes how surprising elements in comics can enhance curiosity and make learning more memorable, encouraging a fresh perspective
Mafalda and friends, Quino
  • Comics often incorporate surprising twists—through dialogue, plot changes, or visual elements—that engage readers by breaking predictable patterns. In learning, an unexpected element can re-engage attention and increase the memorability of content.
    • Add a hidden interactive element, like a clickable icon that reveals bonus content or a fun twist related to the topic.
    • Insert a humorous visual or surprise prompt midway through a lesson to provide a lighthearted moment.
    • Present a scenario that seems predictable, then introduce a twist that challenges learners to rethink their approach.
    • Encourages curiosity by making the learning experience feel fresh and unpredictable.

Empathy-driven scenarios

 

Workplace comics - First day at a new job by Maria Andrew
Am I there yet?: the loop-de-loop zig zagging journey to adulthood, Mari Andrew
  • Comics frequently use relatable characters to foster empathy, allowing readers to connect emotionally with the content. In learning, empathy-driven scenarios help learners put themselves in someone else’s shoes, deepening understanding.
    • Create scenarios where learners experience different perspectives (e.g., in DEI or conflict resolution training).
    • Use characters that learners can relate to or identify with, making lessons more meaningful and memorable.
    • Encourages reflective learning, as learners empathize and consider the implications of their decisions.
    • Enhances engagement in social-emotional learning by connecting learners with real-world perspectives.

Symbolic use of visual narratives

Comic panel featuring an array of unique fingerprint designs, each representing different personal learning modes that extend beyond traditional categories. The fingerprints illustrate the varied ways students absorb information, emphasizing the richness of individual learning styles. This visual metaphor creatively underscores personalized education and celebrates student diversity, making it an engaging tool for exploring inclusive learning approaches in comics.
Personal learning modes, Learning to learn, Christine Ward and Jan Daley
  • Comics often use visual symbolism to represent complex ideas simply. In learning, using symbolic visuals allows learners to quickly grasp abstract concepts, making the content easier to remember.
    • Incorporate symbols (e.g., a bridge for connection or a mountain for challenges) to represent broader themes visually.
    • Symbolic images help learners intuitively understand abstract ideas, enhancing comprehension without lengthy explanations.
    • Encourages learners to make personal connections with content through familiar, accessible imagery.
    • Symbolism adds depth, giving learners an intuitive grasp of complex concepts, which can improve retention.
Incomplete works, Dylan Horrocks

Tools for creating comics

Finally, let’s explore some resources and tools that can help bring your comic-based learning designs to life. Whether you’re looking to practice your drawing skills, design your own comics, or even create interactive comic experiences for your learners, these resources can offer a variety of ways to get started.

  • Discovering and practicing drawing

    • Quick, draw! By Google: Play this simple game (or share it with your learners) so they can explore their own drawing and try they hand at this discipline, easily and without pressure, with instant feedback from an artificial intelligence that has collected millons of drawings.
    • Guess the line, by Google Experiments: Another AI drawing experiment, a simple game where AI judges your drawing skills
  • Drawing comics

    • Adobe Photoshop & Illustrator: These industry-standard tools offer powerful features for comic creation. Illustrator is perfect for creating clean, scalable vector-based comic illustrations, while Photoshop provides extensive brush customization, layer management, and visual effects for detailed coloring and shading. Together, they give complete control over every aspect of comic design, from line work to final touches.
    • Procreate: A powerful app for iPad has become a favorite for digital illustrators. It offers layers, brushes, and animation tools perfect for comic-style art.
    • Sketchbook: A beginner-friendly tool with a clean interface and all the essentials for sketching, making it ideal for learning the basics of comic illustration.
    • Storyboard That: A user-friendly platform that provides pre-designed templates and characters, making it easy to create storyboards or comics. Great for beginners and educators looking to create quick visual narratives without extensive art skills.
    • Krita: A free and open-source painting program created by artists for artists, Krita offers professional-grade tools for digital painting. It includes customizable brushes, a comic panel feature, and advanced editing options, making it a powerful choice for creating detailed, high-quality comic art.
  • Creating interactive comics

    • iSpring: With their custom Character Builder tool and the versatily of using all iSpring and PowerPoint features combined, including custom interactions, pre-made scenarios and their easy-to-use interactive scenario builder, iSpring makes a handy tool for creating animated, interactive comic stories.
    • Articulate Storyline: With features like branching, animations, and customizable interactions, Storyline makes it easy to design engaging, choice-driven comic narratives that immerse readers in the story.
    • Twine: Ideal for interactive storytelling, Twine’s branching paths let you create comics with multiple outcomes, ideal for scenario-based learning.
    • Questiory – A tool to creative interactive presentations that allows multiple users to contribute to a comic, a good option for those looking to create social/collaborative comics that engage readers interactively.
Tags: Comics for education, Continuous Improvement, Course design, Design Tools, Instructional Design, Learning and Development Books, Learning Design Toolkit, LXD Toolkit, Resources and tools
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