Inspiration Resources for Learning Experience Designers

A curated selection of tools, resources, and ideas designed to spark creativity and elevate your learning experience design process. Whether you’re developing interactive e-learning, crafting immersive experiences, facilitating training sessions, or designing visually engaging content, these tools can serve as invaluable allies to enhance and refine your work.

Inspiration Resources for Learning Experience Designers is a carefully curated post filled with tools, resources, and ideas to ignite creativity and enhance your design process. Whether you’re crafting interactive e-learning, building immersive experiences, or creating visually engaging content, this collection is designed to support your work.

Comics for Learning Experience Design

Comics are a masterclass in visual communication, pacing, and storytelling, all of which can be leveraged to create highly engaging learning experiences. By taking inspiration from the way comics simplify complex ideas, maintain engagement, and use visuals to guide understanding, learning designers can create environments that cater to how people learn best.

Comics can be a powerful tool in education, using storytelling and visuals to make complex ideas more understandable and engaging. By illustrating classroom scenarios, everyday challenges, or specific concepts, comics provide students with relatable content that enhances comprehension and retention. When thoughtfully designed, these visual narratives can bridge traditional learning methods with creative approaches, fostering a more interactive and immersive learning environment that resonates with students. Start exploring Comics for Learning Experience Design.

Experiential Learning Theory

Learning through real-world experiences Introduction to Experiential Learning Theory Experiential Learning Theory (ELT), pioneered by David Kolb in 1984, revolutionized the understanding of how individuals learn by emphasizing that learning…
Experiential Learning Theory (ELT), developed by David Kolb in 1984, is a framework that emphasizes learning as a process where knowledge is created through the transformation of experience. It posits that individuals learn best when they actively engage with real-world experiences, reflect on those experiences, and apply insights gained from them. The theory is structured around a four-stage cycle: Concrete Experience, Reflective Observation, Abstract Conceptualization, and Active Experimentation. This cyclical process allows learners to continuously refine and apply new knowledge, making learning dynamic and personalized.

How to convert PowerPoint to eLearning with iSpring

IspringInstructional Design Tool Explore toolFrom PowerPoint to eLearning Sometimes you need to convert a large number of PowerPoint files into eLearning content quickly. Whether you’re digitizing existing presentations or collaborating…
Learn how to convert your PowerPoint presentations into engaging eLearning courses using iSpring. Explore key features like PPT to eLearning conversion, interactive content creation, and the use of eLearning PowerPoint templates to enhance your courses. Perfect for turning your eLearning PowerPoint presentations into dynamic online learning experiences.

Action Mapping Methodology

The Action Mapping methodology, introduced by Cathy Moore in 2008, offers a streamlined approach to designing impactful training. This methodology is a fusion of performance consulting and backward design, with…
Action Mapping is a strategic approach to designing training programs that focus on achieving specific business goals through practical, real-world activities. It involves setting clear, measurable objectives, identifying necessary actions, analyzing performance gaps, and designing realistic practice activities. This methodology ensures that training is directly linked to organizational success and leads to tangible improvements in job performance. By emphasizing hands-on practice, immediate feedback, and continuous evaluation, Action Mapping creates engaging and effective learning experiences that drive performance and business results.

Behaviorism Learning Theory

Behaviorism is a foundational theory in the field of psychology and education, focusing on observable behaviors and their responses to stimuli. It emphasizes the role of the environment in shaping…
Behaviorism Learning Theory is an approach to psychology and education that emphasizes observable behaviors and their responses to stimuli. It posits that all behaviors are learned through interaction with the environment and can be modified through reinforcement and punishment. Key figures include John B. Watson, who established the foundation of behaviorism, and B.F. Skinner, who developed the concept of operant conditioning. Behaviorism focuses on measurable and observable outcomes, utilizing techniques such as classical and operant conditioning to shape behavior. It has significantly influenced instructional design and learning methodologies, emphasizing structured environments and clear behavioral objectives.

Cognitive Theory of Multimedia Learning

Introduction to Cognitive Theory of Multimedia Learning The Cognitive Theory of Multimedia Learning (CTML), developed by Richard Mayer, revolutionizes how we understand and design educational content in the digital age.…
The Cognitive Theory of Multimedia Learning (CTML), developed by Richard Mayer, posits that people learn more effectively from multimedia materials that use both visual and auditory channels. It emphasizes principles such as reducing extraneous content, aligning visuals and text, and segmenting information to manage cognitive load and enhance understanding and retention. The theory integrates insights from cognitive psychology to optimize instructional design, focusing on how multimedia can facilitate meaningful learning experiences.